The unique units, which are really just souped-up versions of common units, are useful for only a limited time. Although the game's various civilizations aren't as distinct as Alpha Centauri's factions, they each have a unique unit and two "strengths" that give them special advantages. All of these are present in Civilization III, but it isn't just Alpha Centauri with a historical setting. Many of these changes are carried over from Firaxis' Alpha Centauri, which introduced concepts such as unique factions, national borders, and a living map. The more you play, the more you'll realize that the new game's seemingly subtle changes have a significant impact. In fact, you might even be disappointed when you start your first game of what feels like a warmed-over version of Civ II. As the latter, it's immediately clear that Civilization III's apple hasn't fallen far from the tree. There are two ways to look at Civilization III: either as it stands on its own, or as the most recent version in the evolution of a line of games stretching back to Sid Meier's original Civilization. Civilization III is, in short, a triumphant proclamation that strategy gaming is alive and well and still able to keep you rooted in front of your computer for hours at a time. It is yet another example of Sid Meier and company's cunning insight into what makes games good. It is a paean to the principles of solid design, sleek interface, sharp artwork, unlimited replayability, open architecture, and epic storytelling. This sequel to one of the greatest games ever, which was itself the sequel to one of the greatest games ever, lives up to its lineage. With Firaxis' superlative Civilization III, that old-school, up-till-5am-addictive, and one-more-turn-based grand-strategy gaming that was introduced 10 years ago in the original Civilization is back.
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